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3x3 · ZBLL

3x3 ZBLL T 2 algorithm

3x3 ZBLL T 2 algorithm: 15 turns, opening with y R' U2. Case recognition, the complete sequence, and practical execution notes.

Puzzle
3x3
Method
ZBLL
Case
ZBLL T 2
3x3
Follow each turn at your own pace.
0 / 16

Move 1 of 16: y

Solve the entire last layer in one sequence when its edges are already oriented.

ZBLL T 2 belongs to the T1 group in ZBLL.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFR, UFL. Upper edges with that color facing up: UF, UL, UB, UR. Reading each side’s top row left to right when facing that side gives F: L B F; R: R F U; B: L R B; L: U L B. The letters identify colors by their reference faces.

Execute the algorithm

y R' U2 R2 U R' U' R' U2 F' R U2 R U2 R' F

The opening is y R' U2; the final segment is U2 R' F. This version contains 15 face, wide, or slice turns and 1 whole-puzzle rotation.

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