Skip to content

New to cubing? Start with the pieces of a 3 x 3.

3x3 · ZBLL

3x3 ZBLL Pi 62 algorithm

3x3 ZBLL Pi 62 algorithm: 13 turns, opening with y' R' U2. Case recognition, the complete sequence, and practical execution notes.

Puzzle
3x3
Method
ZBLL
Case
ZBLL Pi 62
3x3
Follow each turn at your own pace.
0 / 14

Move 1 of 14: y'

Solve the entire last layer in one sequence when its edges are already oriented.

ZBLL Pi 62 belongs to the Pi 6 group in ZBLL.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: none. Upper edges with that color facing up: UF, UL, UB, UR. Reading each side’s top row left to right when facing that side gives F: L F U; R: F B B; B: U L L; L: U R U. The letters identify colors by their reference faces.

Execute the algorithm

y' R' U2 R U R' U R2 U R' U R U2 R'

The opening is y' R' U2; the final segment is R U2 R'. This version contains 13 face, wide, or slice turns and 1 whole-puzzle rotation.

More Algorithms

All Algorithms