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3x3 · ZBLL

3x3 ZBLL Pi 10 algorithm

3x3 ZBLL Pi 10 algorithm: 15 turns, opening with y' F U'. Case recognition, the complete sequence, and practical execution notes.

Puzzle
3x3
Method
ZBLL
Case
ZBLL Pi 10
3x3
Follow each turn at your own pace.
0 / 16

Move 1 of 16: y'

Solve the entire last layer in one sequence when its edges are already oriented.

ZBLL Pi 10 belongs to the Pi 1 group in ZBLL.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: none. Upper edges with that color facing up: UF, UL, UB, UR. Reading each side’s top row left to right when facing that side gives F: R R U; R: L F L; B: U B R; L: U L U. The letters identify colors by their reference faces.

Execute the algorithm

y' F U' R U' R' U R U R' U2 R U2 R' U F'

The opening is y' F U'; the final segment is R' U F'. This version contains 15 face, wide, or slice turns and 1 whole-puzzle rotation.

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