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3x3 · ZBLL

3x3 ZBLL H 10 algorithm

3x3 ZBLL H 10 algorithm: 14 turns, opening with y' R' U2. Case recognition, the complete sequence, and practical execution notes.

Puzzle
3x3
Method
ZBLL
Case
ZBLL H 10
3x3
Follow each turn at your own pace.
0 / 15

Move 1 of 15: y'

Solve the entire last layer in one sequence when its edges are already oriented.

ZBLL H 10 belongs to the H1 group in ZBLL.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: none. Upper edges with that color facing up: UF, UL, UB, UR. Reading each side’s top row left to right when facing that side gives F: F R F; R: U L U; B: R F L; L: U B U. The letters identify colors by their reference faces.

Execute the algorithm

y' R' U2 R U2 R2 F' R U R U' R' F U R

The opening is y' R' U2; the final segment is F U R. This version contains 14 face, wide, or slice turns and 1 whole-puzzle rotation.

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