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3x3 · PLL

3x3 PLL T algorithm

3x3 PLL T algorithm: 14 turns, opening with R U R'. Case recognition, the complete sequence, and practical execution notes.

Puzzle
3x3
Method
PLL
Case
T
3x3
Follow each turn at your own pace.
0 / 14

Move 1 of 14: R

Permute the last-layer pieces while preserving their orientation and the first two layers.

T belongs to the Adj Swap group in PLL.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFR, UFL, UBL, UBR. Upper edges with that color facing up: UF, UL, UB, UR. Reading each side’s top row left to right when facing that side gives F: F F R; R: B L F; B: R B B; L: L R L. The letters identify colors by their reference faces. Piece locations (position ← home piece): UFR ← UBR, UBR ← UFR, UL ← UR, UR ← UL.

Execute the algorithm

R U R' U' R' F R2 U' R' U' R U R' F'

The opening is R U R'; the final segment is U R' F'. This version contains 14 face, wide, or slice turns and no whole-puzzle rotations.

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