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3x3 · OLL

3x3 OLL 16 algorithm

3x3 OLL 16 algorithm: 10 turns, opening with Rw U Rw'. Case recognition, the complete sequence, and practical execution notes.

Puzzle
3x3
Method
OLL
Case
OLL 16
3x3
Follow each turn at your own pace.
0 / 10

Move 1 of 10: Rw

Orient the last layer after completing F2L; permutation is handled in the next stage.

OLL 16 belongs to the Knight Move Shapes group in OLL.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UBR. Upper edges with that color facing up: UL, UR.

Execute the algorithm

Rw U Rw' R U R' U' Rw U' Rw'

The opening is Rw U Rw'; the final segment is Rw U' Rw'. This version contains 10 face, wide, or slice turns and no whole-puzzle rotations.

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