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2x2 · EG 2

2x2 EG2 L 3 algorithm

2x2 EG2 L 3 algorithm: 9 turns, opening with y R' U'. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 2
Case
EG2 L 3
2x2
Follow each turn at your own pace.
0 / 10

Move 1 of 10: y

Solve the remaining 2x2 corners when the completed first face has a diagonal swap in its layer.

EG2 L 3 belongs to the L group in EG 2.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFL, UBR. Reading each side’s upper corner stickers left to right when facing that side gives F: B R; R: U L; B: F U; L: B R. The letters identify colors by their reference faces.

Execute the algorithm

y R' U' F2 R U2 R' U2 F R

The opening is y R' U'; the final segment is U2 F R. This version contains 9 face, wide, or slice turns and 1 whole-puzzle rotation.

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EG2 L 3 Algorithm (2x2) | Speed Cube World