Skip to content

New to cubing? Start with the pieces of a 3 x 3.

2x2 · EG 2

2x2 EG2 H 4 algorithm

2x2 EG2 H 4 algorithm: 9 turns, opening with y' R U2. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 2
Case
EG2 H 4
2x2
Follow each turn at your own pace.
0 / 10

Move 1 of 10: y'

Solve the remaining 2x2 corners when the completed first face has a diagonal swap in its layer.

EG2 H 4 belongs to the H group in EG 2.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: none. Reading each side’s upper corner stickers left to right when facing that side gives F: B F; R: U U; B: R R; L: U U. The letters identify colors by their reference faces.

Execute the algorithm

y' R U2 B2 R' U R U' B R'

The opening is y' R U2; the final segment is U' B R'. This version contains 9 face, wide, or slice turns and 1 whole-puzzle rotation.

More Algorithms

All Algorithms
EG2 H 4 Algorithm (2x2) | Speed Cube World