Skip to content

New to cubing? Start with the pieces of a 3 x 3.

2x2 · EG 2

2x2 EG2 H 2 algorithm

2x2 EG2 H 2 algorithm: 6 turns, opening with y R2 B2. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 2
Case
EG2 H 2
2x2
Follow each turn at your own pace.
0 / 7

Move 1 of 7: y

Solve the remaining 2x2 corners when the completed first face has a diagonal swap in its layer.

EG2 H 2 belongs to the H group in EG 2.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: none. Reading each side’s upper corner stickers left to right when facing that side gives F: F F; R: U U; B: B B; L: U U. The letters identify colors by their reference faces.

Execute the algorithm

y R2 B2 U2 R' U2 R2

The opening is y R2 B2; the final segment is R' U2 R2. This version contains 6 face, wide, or slice turns and 1 whole-puzzle rotation.

More Algorithms

All Algorithms