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2x2 · EG 2

2x2 EG2 AS 3 algorithm

2x2 EG2 AS 3 algorithm: 10 turns, opening with U2 R' F. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 2
Case
EG2 AS 3
2x2
Follow each turn at your own pace.
0 / 10

Move 1 of 10: U2

Solve the remaining 2x2 corners when the completed first face has a diagonal swap in its layer.

EG2 AS 3 belongs to the AS group in EG 2.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UBL. Reading each side’s upper corner stickers left to right when facing that side gives F: U L; R: U B; B: U L; L: F R. The letters identify colors by their reference faces.

Execute the algorithm

U2 R' F R F' R U R B2 R2

The opening is U2 R' F; the final segment is R B2 R2. This version contains 10 face, wide, or slice turns and no whole-puzzle rotations.

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EG2 AS 3 Algorithm (2x2) | Speed Cube World