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2x2 · EG 1

2x2 EG1 T 6 algorithm

2x2 EG1 T 6 algorithm: 10 turns, opening with y' U' R. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 T 6
2x2
Follow each turn at your own pace.
0 / 11

Move 1 of 11: y'

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 T 6 belongs to the T group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFR, UFL. Reading each side’s upper corner stickers left to right when facing that side gives F: F F; R: R U; B: B B; L: U L. The letters identify colors by their reference faces.

Execute the algorithm

y' U' R U' R' U2 F R U2 R' F

The opening is y' U' R; the final segment is U2 R' F. This version contains 10 face, wide, or slice turns and 1 whole-puzzle rotation.

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