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2x2 · EG 1

2x2 EG1 T 4 algorithm

2x2 EG1 T 4 algorithm: 14 turns, opening with y' U2 R'. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 T 4
2x2
Follow each turn at your own pace.
0 / 15

Move 1 of 15: y'

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 T 4 belongs to the T group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFR, UFL. Reading each side’s upper corner stickers left to right when facing that side gives F: F F; R: R U; B: R L; L: U L. The letters identify colors by their reference faces.

Execute the algorithm

y' U2 R' F R F' U R U' R' U F R U' R'

The opening is y' U2 R'; the final segment is R U' R'. This version contains 14 face, wide, or slice turns and 1 whole-puzzle rotation.

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