2x2 · EG 1
2x2 EG1 T 3 algorithm
2x2 EG1 T 3 algorithm: 9 turns, opening with y R U'. Case recognition, the complete sequence, and practical execution notes.
Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.
EG1 T 3 belongs to the T group in EG 1.
Recognize this starting position
In the inverse-derived training position, the upper-face color points upward at these corner positions: UFR, UFL. Reading each side’s upper corner stickers left to right when facing that side gives F: R L; R: F U; B: B B; L: U F. The letters identify colors by their reference faces.
Execute the algorithm
y R U' R2 F R U R U2 R'
The opening is y R U'; the final segment is R U2 R'. This version contains 9 face, wide, or slice turns and 1 whole-puzzle rotation.