Skip to content

New to cubing? Start with the pieces of a 3 x 3.

2x2 · EG 1

2x2 EG1 L 5 algorithm

2x2 EG1 L 5 algorithm: 12 turns, opening with y2 R U. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 L 5
2x2
Follow each turn at your own pace.
0 / 13

Move 1 of 13: y2

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 L 5 belongs to the L group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFL, UBR. Reading each side’s upper corner stickers left to right when facing that side gives F: R F; R: U R; B: B U; L: B F. The letters identify colors by their reference faces.

Execute the algorithm

y2 R U R' F' R U R' U' F R' F' R

The opening is y2 R U; the final segment is R' F' R. This version contains 12 face, wide, or slice turns and 1 whole-puzzle rotation.

More Algorithms

All Algorithms