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2x2 · EG 1

2x2 EG1 L 4 algorithm

2x2 EG1 L 4 algorithm: 9 turns, opening with y R' F. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 L 4
2x2
Follow each turn at your own pace.
0 / 10

Move 1 of 10: y

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 L 4 belongs to the L group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFL, UBR. Reading each side’s upper corner stickers left to right when facing that side gives F: B L; R: U L; B: F U; L: F R. The letters identify colors by their reference faces.

Execute the algorithm

y R' F R2 U R' F' R U2 R'

The opening is y R' F; the final segment is R U2 R'. This version contains 9 face, wide, or slice turns and 1 whole-puzzle rotation.

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