2x2 · EG 1
2x2 EG1 L 3 algorithm
2x2 EG1 L 3 algorithm: 10 turns, opening with y R' U. Case recognition, the complete sequence, and practical execution notes.
Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.
EG1 L 3 belongs to the L group in EG 1.
Recognize this starting position
In the inverse-derived training position, the upper-face color points upward at these corner positions: UFL, UBR. Reading each side’s upper corner stickers left to right when facing that side gives F: R F; R: U B; B: L U; L: R F. The letters identify colors by their reference faces.
Execute the algorithm
y R' U R2 U' R2 U' F R2 U' R'
The opening is y R' U; the final segment is R2 U' R'. This version contains 10 face, wide, or slice turns and 1 whole-puzzle rotation.