Skip to content

New to cubing? Start with the pieces of a 3 x 3.

2x2 · EG 1

2x2 EG1 L 3 algorithm

2x2 EG1 L 3 algorithm: 10 turns, opening with y R' U. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 L 3
2x2
Follow each turn at your own pace.
0 / 11

Move 1 of 11: y

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 L 3 belongs to the L group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UFL, UBR. Reading each side’s upper corner stickers left to right when facing that side gives F: R F; R: U B; B: L U; L: R F. The letters identify colors by their reference faces.

Execute the algorithm

y R' U R2 U' R2 U' F R2 U' R'

The opening is y R' U; the final segment is R2 U' R'. This version contains 10 face, wide, or slice turns and 1 whole-puzzle rotation.

More Algorithms

All Algorithms