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2x2 · EG 1

2x2 EG1 H 3 algorithm

2x2 EG1 H 3 algorithm: 11 turns, opening with U R' F. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 H 3
2x2
Follow each turn at your own pace.
0 / 11

Move 1 of 11: U

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 H 3 belongs to the H group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: none. Reading each side’s upper corner stickers left to right when facing that side gives F: B R; R: U U; B: L B; L: U U. The letters identify colors by their reference faces.

Execute the algorithm

U R' F R F' U2 F R U2 R' F

The opening is U R' F; the final segment is U2 R' F. This version contains 11 face, wide, or slice turns and no whole-puzzle rotations.

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