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2x2 · EG 1

2x2 EG1 AS 6 algorithm

2x2 EG1 AS 6 algorithm: 10 turns, opening with y2 R U'. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 AS 6
2x2
Follow each turn at your own pace.
0 / 11

Move 1 of 11: y2

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 AS 6 belongs to the AS group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: UBL. Reading each side’s upper corner stickers left to right when facing that side gives F: U R; R: U L; B: U L; L: F B. The letters identify colors by their reference faces.

Execute the algorithm

y2 R U' R2 F R U' R' F R F'

The opening is y2 R U'; the final segment is F R F'. This version contains 10 face, wide, or slice turns and 1 whole-puzzle rotation.

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