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2x2 · EG 1

2x2 EG1 AS 1 algorithm

2x2 EG1 AS 1 algorithm: 7 turns, opening with y U2 B. Case recognition, the complete sequence, and practical execution notes.

Puzzle
2x2
Method
EG 1
Case
EG1 AS 1
2x2
Follow each turn at your own pace.
0 / 8

Move 1 of 8: y

Solve the remaining 2x2 corners when the completed first face has an adjacent swap in its layer.

EG1 AS 1 belongs to the AS group in EG 1.

Recognize this starting position

In the inverse-derived training position, the upper-face color points upward at these corner positions: none. Reading each side’s upper corner stickers left to right when facing that side gives F: D F; R: D L; B: D L; L: B R. The letters identify colors by their reference faces.

Execute the algorithm

y U2 B U' R2 F2 U' F

The opening is y U2 B; the final segment is F2 U' F. This version contains 7 face, wide, or slice turns and 1 whole-puzzle rotation.

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EG1 AS 1 Algorithm (2x2) | Speed Cube World